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Original strafe texture pack
Original strafe texture pack









original strafe texture pack

  • New “PAL Aspect ratio” option, which increases vertical screen resolution by 16 pixels, allowing the game graphics to be unsquished on PAL.
  • New status bar graphics, that more closely match the PC original, by Wavy.
  • original strafe texture pack

    Verified as working on Kega Fusion 3.64, a Model 2 Genesis + Model 2 CD + launch 32X, a CDX + 32X, with a NeoFlash NeoMyth MD and the V1 Mega EverDrive, and also with Mega EverDrive Pro.You can choose how to map the primary three buttons in the menu. Support for three-button and six-button pads, as well as the Sega mouse.Three drawing modes: the regular sector based lighting (although it’s better than the original Doom 32X in that sprites also use this lighting, no more 100% bright sprites!), “potato” mode which doesn’t texture floors or ceilings for slightly better speed, or the original Doom fading light rendering (which is just a smidgen slower and looks a little muddy given the fifteen bit palette of the 32X).Spectres look the way they did in the original PC version.Restores sprite directions from the Jaguar version as well as in-fighting between monsters.Includes Saxman’s 24 Level Expansion pack.Save ram support - keeps track of finished levels, health, armor, weapons and ammo - eight save slots as well as an auto-save at the end of each level.Selecting between no music, VGM FM music, or playing music from attached Sega CD (requires Sega CD in addition to 32X).

    original strafe texture pack

    FM Synth soundtrack courtesy of Spoony Bard.User input is processed at 30FPS, while game logic runs at 15FPS.Rendering has been spread across both SH2 processors for better speed.Multi-region, supports both PAL and NTSC.This patch completely replaces the original engine, adding performance improvements and new features, as well as missing levels from the Jaguar port.











    Original strafe texture pack