
The system seems more complex than it is, lots of numbers and submenus and the lack of tutorials at first seemed daunting but just taking a breath, having a moment and it was all fairly simple to navigate. With a truck load of cash to purchase weapons for the test we tried our hand at flushing out our gear, modelling our weapons and adding attachments and unlocking a few of the available spells. However, surprisingly the game actually looked and ran pretty well, a few launch teething problems where the servers went down about an hour after they’d launched for the beta, but the developers/publishers kept people up to speed on their Facebook page and pretty soon we were able to jump in and play. Needless to say we didn’t exactly have our expectations raised all that high when we booted up the game for the first time. The lore and the story aren’t really that interesting or prevalent enough to concern ourselves with it, nor were the usual elements of character customisation that we typically focus on though, quite honestly, with an FPS we don’t really care about that. Last week we tested the Closed Beta of Combat Arms: Line of Sight, the new MMO FPS from Black Spot Entertainment / Nexon Europe where you get to play as a mercenary that cannot only fire weapons but also use handful of superpowers.



Combat Arms: Line of Sight First Impressions
